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Unity tutorial

Scene View

The Scene View is your interactive view into the world you are creating. Everything in the scene window is called a GameObject.

  • GameObject refers to any fundamental object in the Unity Scene, whether it be a model, an audio clip, a light, a camera, or a script file.

You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of GameObjects.

Moving around in the screen window:

  • Zoom in and out: Scroll wheel
  • Pan: Alt + Press scroll button
  • Rotate the field of view: Right click
  • Move In: Right click + W
  • Move Left: Right click + A
  • Move Out: Right click + S
  • Move Right: Right click + D
  • Move Up: Right click + E
  • Move Down: Right click + Q

Game View

The Game view is the rendering of what the camera is seeing and is the depiction of what the published game will look like.

Moving around in the game window:

  • Zoom in and out: Scroll wheel
  • Rotate the field of view: Right click
  • Move In: Right click + W
  • Move Left: Right click + A
  • Move Out: Right click + S
  • Move Right: Right click + D
  • Move Up: Right click + E
  • Move Down: Right click + Q

For HoloLens:

  • Use hand: Hold Spacebar
  • Zoom the hand in and out: Hold Spacebar + Scroll wheel

Hierarchy Window

The Hierarchy window contains a list of every GameObject in the current Scene.

The items are in order as they are added, the order can be changed by dragging the GameObjects up or down. The GameObjects can also be made a "child" of another GameObject by dragging one GameObject onto another.

  • A "child" GameObject is referenced according to the GameObject it is the "child" of.

Inspector Window

The Inspector window displays detailed information about the currently selected GameObject, including all attached "components and their properties.

  • Components are the properties we give to GameObjects to give them functionality, such as color, animation, sound, events, etc.

Project Window

All the Inventory